Smoothing issue with static meshes from Blender - Rendering - Epic
By A Mystery Man Writer
Description
I have been searching online for over a day and trying a heap of different settings and fixes to solve this issue, but unfortunately my lack of understanding/knowledge about smoothing/normals must be giving me trouble. There seems to be plenty of posts about similar issues but nothing seems to be a fix for me. I have made a high poly sculpt of a large rock, followed by a retopo into lower poly ready for UE4. I then export the low poly from blender as an FBX with the model set to smooth shading
Issues with mesh smoothing in Unreal 5 - Asset Creation - Epic
Why do my meshes look like this? - Rendering - Epic Developer
Creating a Real-Time Cinematic Character in Unreal Engine 5
Tutorials — gradientspace
Blender] Same model but different shading quality? - Asset
Problem when importing Smooth Shaded object from blender
Smoothing Issue when Importing Mesh from Blender -> UE4 - Asset
Shade Smooth (Mesh Smoothing) – Blender Knowledgebase
Meshroom 2021.1.0 – What's new, and what parameters to tweak
Unreal Engine 5.1 Release Notes
VR Production Tools, Workflow, and Pipeline
Skeletal Mesh Editor Epic Developer Community
Preparing meshes for printing a negative form for a sculpture
render – Oded Maoz Erell's CG Log
Imported mesh does not look smooth - Pipeline & Plugins - Epic
from
per adult (price varies by group size)